| class AtmosphereCreates an atmosphere of the given Clips.Visibility | Public | Extends | MonoBehaviour |
Public variablesAudioClip[] Clips | The possible clips that will be played at random positions. | float MaxDistance | Maximum distance to spawn sources from the object's position. | float MinDistance | Minimal distance to spawn sources from the object's position. | int Sources | The amount of audio sources in the atmosphere. | bool Spherical | Create a spherical environment instead of cubic. | bool Visualize | Show created objects. | float Volume | Atmosphere volume. |
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